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The Importance of Goals - Captaining a Ship
Developing any game, even a fast follow at a big studio, involves a lot of speculation. Short of a few truly auteur-driven titles from...

Matthew Zimmitti
Dec 31, 20249 min read


AI and Development of CRUFT
Hot Topic. TL;DR - I decided not to use AI. CRUFT has a lot of sprites. I am not a game artist. I paint little army men in my spare time...

Matthew Zimmitti
Dec 26, 20245 min read


Small Beginnings - CRUFT
I like to make stuff. I order a lot of stuff online. I've been out of the professional game-making loop for months now. Put it all...
Matthew Zimmitti
Nov 30, 20242 min read
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