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What IS this game!?
I had the pleasure of dropping in on the Indie Game Academy's stream this morning to talk about CRUFT. It's a cool looking program that Willem is running over there, and I could tell from talking to him that he knows things about games. He had some great advice, and I wish we had crossed paths sooner. Check out their first batch of new developers' projects, which have recently been Kickstarted, here . While playing, Willem asked a question that I won't get tired of hearing.
Will Holland
1 day ago2 min read


Demo Time - And Tooth Extraction
The empty space where a demo should be. Soon to be remedied. We've been up to a lot here at Go On. We've updated tons of game art, refined UI, balanced the economy endlessly, all kinds of good stuff. And yet, for quite some time there has been a missing piece. You see, we once had a demo way back in the day. That old demo got us a lot of learnings and got us "on the map". It gave us a presence. It took us through the small version of a real release on Steam. And then we kille

Matthew Zimmitti
Nov 53 min read


Our Quest Log
So we’ve been making CRUFT. We’re in Early Access on Steam, you can find us on Twitch , there’s some marketing up on YouTube … but what...
Will Holland
Aug 183 min read


Building to Full Release
1.0 is a pretty big number. We don't number our releases on CRUFT and I'm thankful for that now. What we do is update what sprite falls...

Matthew Zimmitti
Aug 123 min read


Early Access Live! (and some roadmap stuff)
Well folks, we did it. CRUFT is in Early Access and can be found here: https://store.steampowered.com/app/3289060/CRUFT/ I'd like to...

Matthew Zimmitti
Jun 232 min read


What's Taking So Long!?!
Getting games ready for sale is always a kinda dirty process. It challenges even the best leaders to pick and choose what is important...

Matthew Zimmitti
Jun 134 min read


No Ragrets
Not even a letter. Hello, I'm Will, and I'm now one half of Go On Entertainment. I've quit the work-a-day world of corporate game...
Will Holland
May 153 min read


Partnering Up!
I've known Will for about 15 years. The dude is a delightful person. Of equal importance he is a fantastic designer and 50x the engineer...

Matthew Zimmitti
Apr 283 min read


Nose to the Grindstone
Kingdom Come: Deliverance II has a pretty sweet weapon honing system. End-to-end this one system is probably many times the work hours of...

Matthew Zimmitti
Apr 55 min read


Roadmap
TL;DR: Meta loops coming. It's the big thing to get into Early Access. Lots of design ramblings below. So if you played the Cruft demo,...

Matthew Zimmitti
Mar 165 min read


Next Fest Recap - Thank You!
Before and after. Thank you! Bear in mind the scale, so yes this is all humble, but hoo-wee, thanks for all the support! That first bump...

Matthew Zimmitti
Mar 31 min read


Go Time!
TL;DR I'd REALLY appreciate it if you wishlisted CRUFT. Next Fest starts today and every click helps! https://store.steampowered.com/app/...

Matthew Zimmitti
Feb 241 min read


Soft and Quiet
Surprise. The CRUFT demo is out on Steam. Shhh... don't pop the champagne yet. This is a nice, little, quiet moment to fix bugs. The...

Matthew Zimmitti
Feb 153 min read


The Doldrums
It is nice to think that we are tuned-in and operating at 100% all the time. I don't really think that every truly happens. Right now I'm...

Matthew Zimmitti
Jan 274 min read


Go To Market
Yep, I know that dump button is a mess. Still pretty psyched that I can use this clip in this post. The Plan Can't sit on this game...

Matthew Zimmitti
Jan 86 min read


The Importance of Goals - Captaining a Ship
Developing any game, even a fast follow at a big studio, involves a lot of speculation. Short of a few truly auteur-driven titles from...

Matthew Zimmitti
Dec 31, 20249 min read


AI and Development of CRUFT
Hot Topic. TL;DR - I decided not to use AI. CRUFT has a lot of sprites. I am not a game artist. I paint little army men in my spare time...

Matthew Zimmitti
Dec 26, 20245 min read


Small Beginnings - CRUFT
I like to make stuff. I order a lot of stuff online. I've been out of the professional game-making loop for months now. Put it all...
Matthew Zimmitti
Nov 30, 20242 min read
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