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Our Quest Log
So we’ve been making CRUFT. We’re in Early Access on Steam, you can find us on Twitch , there’s some marketing up on YouTube … but what...
techgoon
7 days ago3 min read


Building to Full Release
1.0 is a pretty big number. We don't number our releases on CRUFT and I'm thankful for that now. What we do is update what sprite falls...
Matthew Zimmitti
Aug 123 min read


Early Access Live! (and some roadmap stuff)
Well folks, we did it. CRUFT is in Early Access and can be found here: https://store.steampowered.com/app/3289060/CRUFT/ I'd like to...
Matthew Zimmitti
Jun 232 min read


What's Taking So Long!?!
Getting games ready for sale is always a kinda dirty process. It challenges even the best leaders to pick and choose what is important...
Matthew Zimmitti
Jun 134 min read


No Ragrets
Not even a letter. Hello, I'm Will, and I'm now one half of Go On Entertainment. I've quit the work-a-day world of corporate game...
Will Holland
May 153 min read


Partnering Up!
I've known Will for about 15 years. The dude is a delightful person. Of equal importance he is a fantastic designer and 50x the engineer...
Matthew Zimmitti
Apr 283 min read


Nose to the Grindstone
Kingdom Come: Deliverance II has a pretty sweet weapon honing system. End-to-end this one system is probably many times the work hours of...
Matthew Zimmitti
Apr 55 min read


Roadmap
TL;DR: Meta loops coming. It's the big thing to get into Early Access. Lots of design ramblings below. So if you played the Cruft demo,...
Matthew Zimmitti
Mar 165 min read


Next Fest Recap - Thank You!
Before and after. Thank you! Bear in mind the scale, so yes this is all humble, but hoo-wee, thanks for all the support! That first bump...
Matthew Zimmitti
Mar 31 min read


Go Time!
TL;DR I'd REALLY appreciate it if you wishlisted CRUFT. Next Fest starts today and every click helps! https://store.steampowered.com/app/...
Matthew Zimmitti
Feb 241 min read


Soft and Quiet
Surprise. The CRUFT demo is out on Steam. Shhh... don't pop the champagne yet. This is a nice, little, quiet moment to fix bugs. The...
Matthew Zimmitti
Feb 153 min read


The Doldrums
It is nice to think that we are tuned-in and operating at 100% all the time. I don't really think that every truly happens. Right now I'm...
Matthew Zimmitti
Jan 274 min read


Go To Market
Yep, I know that dump button is a mess. Still pretty psyched that I can use this clip in this post. The Plan Can't sit on this game...
Matthew Zimmitti
Jan 86 min read


The Importance of Goals - Captaining a Ship
Developing any game, even a fast follow at a big studio, involves a lot of speculation. Short of a few truly auteur-driven titles from...
Matthew Zimmitti
Dec 31, 20249 min read


AI and Development of CRUFT
Hot Topic. TL;DR - I decided not to use AI. CRUFT has a lot of sprites. I am not a game artist. I paint little army men in my spare time...
Matthew Zimmitti
Dec 26, 20245 min read


Small Beginnings - CRUFT
I like to make stuff. I order a lot of stuff online. I've been out of the professional game-making loop for months now. Put it all...
Matthew Zimmitti
Nov 30, 20242 min read
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