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small games with a bit more
"Short in stature, tall in power, narrow of purpose and wide of vision."


Hi Board, I'm Dad
So I had a great call from my buddy Dan the other week. We're old co-workers from back in the WB days and he's good at keeping in touch. He's also one of my favorite designers. Long story short, he turned me on to this new console thing called Board. It is a really slick screen that can read in all sorts of stuff from proprietary game pieces. You can check it out here: https://board.fun/ They explain it well. I was familiar with the device but had no idea it was so easy to de
Matthew Zimmitti


Violence in our Video Game
"even as mithril was the foundation of their wealth, so also it was their destruction: they delved too greedily and too deep, and disturbed that from which they fled" --Gandalf We’re making a violent game. That choice is a pretty huge departure from CRUFT, where not just violence, but conflict even, is absent. I’m proud that we made a game that didn’t need guns or combat. So why drink from this well that the video game industry visits so often? That’s the topic I wanted to ha
Will Holland


Worldcraft
We're working on our next game! It's about dwarves that are also samurai-- it's SAMURAI DWARVES! Concept art by Luke Beatrice. When Luke told me that he studied Kurosawa in school, I knew we were in good hands. I'm stoked about these concepts, and with spring starting to hit me, I'm just going to let that enthusiasm flow, no filter. Grab onto something! Dwarves would be the best fantasy race to hang out with. They aren't aloof like elves. A dwarf would come to your cookout. T
Will Holland
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