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small games with a bit more
"Short in stature, tall in power, narrow of purpose and wide of vision."


Time to Stitch
This close up they all look a little crazy. It's a shirt with a duck on it, but you knew that =) That's right... we have a new update coming and it is all about clothing. It is safe to say that neither Will or I have strong fasion sensibilities. Sure we both clean up nice, but we don't put much effort into our respective looks. Or should I say look because really we both just dress like middle aged nerdy dads. Why then, would we plan to do an update based solely on something
Matthew Zimmitti


Holy Cow it's Been a Year
The legend. CRUFT released about a year ago. Time does, in fact, fly. As we continue forward with things like Samurai Dwarves and some additional projects, it seems a good time to also look back on what we have accomplished. Some highlights worth reflecting on: We released CRUFT No small task. Lots of games never see the light of day. CRUFT is a labor of love that made it to the finish line and then some. Next Fest, Early Access, Demo, all that good stuff along the way. We ha
Matthew Zimmitti


All Your Base
It was not easy localizing CRUFT, and though we've done it we know there will be some issues to sort out. The game was not built to be easily localized. It started is a little side project, then snowballed into a product. We have to keep things moving and we are currently working on about 1.5 new projects (one's still a prototype). Still, we always wanted to get CRUFT out to a wider audience and loc is an important part of any business model, so we leaned on AI to do some awk
Matthew Zimmitti
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