Early Access Live! (and some roadmap stuff)
- Matthew Zimmitti
- Jun 23
- 2 min read
Well folks, we did it. CRUFT is in Early Access and can be found here:
I'd like to thank all the folks that picked it up right out the gate, with no advanced warning. Secret sleeper agents that have been waiting for this moment, hitting refresh on the store page every 60 seconds, for what must have rightfully felt like an eternity. It's been up there since Thursday. We decided to just push the button and not blast everyone til today. Thankfully no explosive bugs came out of the woodwork over the weekend so let the blasting begin!
I'll be direct. I would deeply appreciate it if you bought the game, played it, and left a review. Tell a friend. Tell your Mom. Don't tell random people on the street. That would be pushing it.
Getting discovered on Steam is a steep hill to climb. Reviews are, outside of traditional marketing power, the big way to get a game in front of players. For the paltry price of 7.5 USD (it's on sale!) and a few minutes of typing, you could profoundly affect the future of the game. Please do!
Plus, the game is fun!

What now?
Back to work! We need to eventually get this thing outta Early Access and into prime time. To that end, there are some specific features we are targeting soon.
A place to call home. We want to add a level that offers more permanent progression, the opportunity to personalize a space, and some more sandboxy play.
More narrative interaction with characters. Lore, Baby! You're driving around from lot to lot making a mess... why tho? Who is this "realtor" guy? Why is Tim so nice?
More levels, more things to craft, more Cheevos.
Aesthetic improvements. We have secured an actual artist. Time to make this thing shine.
There is a lot to do for sure, but the core of the game is soundly intact and there's double-digit hours of play already cooked in there. One step at a time. No crunching. Just good-old, indie, cottage industry.
Thanks for reading!
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